Kevin Bomberry

Resume

I am a passionate product designer and design strategist with 20 years of success producing friendly, intuitive customer experiences, design systems, and strategies backed by people-first data-informed processes. I have a focus on contextual interaction systems, touch, 3D, and AR/VR. I love to find simple solutions for complex problems and making them into engaging user experiences.

Experience

Streamlio

Principal Designer - Branding/Web Development

2017—2019

Working with the VP of Marketing I created branding and assets and developed their website using HTML, SASS, JavaScript, and HUGO.

  • Produced a branding guide, logo, website templates, content, and style manual
  • Increased engagement, time-on-site, and traffic, while lowering the bounce rate

Adobe

3D Content Design (NonDisclosed Project)

2017

Working with a team of two directors and one artist, I created an animated interactive concept for use in Unity.

  • Produced a complex 3d model, including PBR texturing, rigging, animations, renderings, and final asset

Adobe

Principal Product Designer

2016

With an aggressive four-month deadline, I designed a touch-first 3D painting mobile app for Microsoft Surface to demo at for Adobe MAX.

  • Define goals and features with team, and conducted “ad-hoc” user research
  • Produced user workflows, wireframes, UX specifications, and final UI assets

Adobe

UX/IxD Consultant - Adobe Dimension

2015—2016

Working with design, management, and engineering, I produced several presentations on user interaction and experience to help shape the product.

  • Helped drive product design goals from initial concepts to the MAX beta release
  • Presented reports on user interaction systems, experience, and workflows

CraftMaster Software

Founder, Principal Product Designer

2015—2018

I managed all aspects of CraftMaster Software's design initiatives, including the development of a voxel editing app for Windows/macOS/iOS platforms.

  • Created a custom font, icons, interaction systems, app UI layer, and assets
  • Developed branding, website, and MarCom collateral and content

Adobe

Lead UX/UI Designer - Photoshop (Consultant)

2010—2015

Delivered measurable increase of usage and better user experience by implementing a course correction to Photoshop’s 3D tools and services.

  • Conducted user studies and partner meetings, targeting pain-points, and define strategic goals
  • Worked across teams to integrate new technologies and services
  • Increased usage >250%, developed a realtime UX for 3D editing & printing tools
  • Authored content and co-produced C-Level presentations with >65% buy-in rate

Doppler Publishing

Editor-in-Chief, Lead Writer

2012—2017

I was editor-in-chief and lead writer for Photoshop Dimensions, an electronic magazine focused on teaching users about Photoshop’s 3D toolset. As editor-in-chief, I managed contributing writers, conducted design reviews, and laid out articles. As lead writer, I created articles and illustrations covering workflows, material creation, and rendering.


Adobe

Content Designer/Contractor - Photoshop

2009

I created a library of 200+ 3D textures and materials for Photoshop and photoshop.com.

  • Created collections of wood, paper, plastics, stones, gemstones, and synthetics textures and materials

Able Pear Software

Founder, CXO

2008—2018

As the primary designer of a boutique consulting firm I am responsible for all aspects of design, branding, experience and interaction design, and production. I work directly with clients and vendors to create solutions from enterprise apps to web sites.

  • I worked directly with clients and vendors to create solutions ranging from enterprise desktop and mobile apps to branding, web site design, and content

MIT/Stanford Venture Lab (VLAB)

Operations/Web Chair

2001-2007

VLAB is the Bay Area chapter of the MIT Enterprise Forum, a global non-profit organization dedicated to connecting entrepreneurs, industry experts, venture capitalists, private investors, and technologists. As a member of the board, I worked closely with the Chairmen and board members to manage operations. I trained and mentored volunteers for roles within the organization. I lead a rebranding effort, built an automated registration system, planned events, and created event materials.


Panalta

Front End Architect/Consultant

1996—2008

I was a principal in a small technology consulting firm. I managed many aspects of the business, including branding, design, and production. Clients include Johnson & Johnson, WebTV, Microsoft, and GE. Services included corporate identity, business process development, web development, graphic and print design, and photography.


Bomberry Design

Designer/Educator

1994—1996

I crafted identity systems, graphic designs, and artwork for clients. I taught renowned designers and students the latest features of Photoshop, Illustrator, Quark, and PageMaker.


South Park Digital

Location/Production Manager

1994—1996

I managed the designers, prepress team, and pressmen for a leading digital design/prepress production studios. I was responsible for all day-to-day operations. I used my access to the studio to teach myself Photoshop, Illustrator, linear and drum scanning, digital photography, prepress, and offset print production.


Macy's

MIS Specialist/Manager

1992-1994

I trained 71 buyers, assistants, and department managers on SABER data processing. I advised management on the redefinition of product SKUs for merchandising and logistics.


Skills

Focus

Contextual Design

User Experience

3D/AR/VR

Abilities

Product Design

Experience Design

Interaction Design

3D Design

Media Production

Web Development

Traits

Focused

Passionate

Driven

Analytical

Imaginative

Innovative

Adaptive

Problem Solver

Communicator

Critical Thinker

Design Thinker

Team Player

Tools

Proficiency

Photoshop

95%

Illustrator

90%

Dreamweaver

75%

Final Cut Pro

70%

Adobe XD

80%

Sketch

70%

Figma/InVision/Proto.io

60%

Motion

80%

Pages, Keynote, Numbers

95%

Word, Powerpoint, Excel

60%

Slack, Pivotal, Trello, JIRA

70%

Logic Pro

75%

Xcode/Interface Builder

80%

Atom, Electron, Brackets

75%

GitHub, Git, Subversion

60%

Cinema 4D

85%

Blender

55%
Contact Information

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